Half Life 2 Mega

  1. Half Life 2 Pc
  2. Half-life 2 Walkthrough

HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title wins more than 50 game-of-the-year awards on its way to being named 'Best PC Game Ever' by PC Gamer, and launches a franchise with more than eight million retail units sold worldwide. During the development of Half-Life 2, developers were also working on the Crab Synth's concept art and designed the Attack Synth where its legs look very similar to the strider's but more thick. At some point in Half-Life 2’s development, the Strider was white, like the Combine Super Soldier, the Combine Assassin or the Overwatch Elite.

Half Life 2 Pc


Back in 2005-2007, when Valve still had episodic system in mind the development of one of Half-Life 2 episodes was given to outsource company. At first it was Warren Spector's Junction Point Studios, and then since 2006 - Arkane. Before this day we only had some pieces of informations, few screenshots and model renders from Arkane's project. For more information you could visit a discussion thread on our forums.
Today a new documentary about Arkane Studios was released on Noclip channel. As we predicted there was plenty of new information, screenshots, concept-art and video footages from the cancelled Half-Life 2 episode Return to Ravenholm.
Here's a short list with some of the facts from this video:
-A playable build still exists inside Arkane studioXbox
-They had a build of Episode Four's previous iteration from JPS but from the looks of it they decided not to use their ideas.
-Inside their team this project was called just 'Ravenholm'
-The protagonist was Lt. Shephard from Opposing Force (it seems G-Man gave him a nice promotion, from corporal all the way ti leutenant )
-The main part of the game was to be insite an abandoned asylum, most likely somewhere not far from Ravenholm, and near the end of it in the town itself.
-Father Grigori was making some experiments with Headcrab's toxins in hopes to find immunization from them and we were to assist him in this
-Grigori was testing the cure's prototypes on animals and on himself. Later in the game he would get mutations that he would try to hide, e.g. under the hood.
-In the end of the game he would become fully mutated and most likely would be some kind of final boss.
-They planned to use Viktor Antonov's idea cut from HL2 - huge wind turbines that were built to generate electricity
-Two of the new enemies were mutated monkeys that are scared of flashlight and zombies that could spit acid

Half-life 2 Walkthrough

-Some of the new wepons were nailgun, some kind of plazma weapon and leaf blower
-Nailgun could be used to solve puzzles with electricity by connecting the circuits with bolts с
-Leaf blower could be used for rocket jumps
-The ending wasn't revealed because according to the developers Valve still can somehow use it in their next games
Of course it's better to see all this byyourself and enjy another portion of content that unfortunately most likely will never be released as a full game.

Within the table, click a column heading to re-order the list.

REVIEWED?This column displays whether a logged in user has reviewed a map or mod.
POSTED:This is the date the map or mod was posted OR updated on the site, NOT its release date.
RELEASED:This is the date the map or mod was originally released. Occasionally, this information is guessed.
AUTHOR:There might be some slight spelling changes to the original name to make them easier to find.
DOWNLOADS:Downloads from this site since December 2010.
RECOMMENDATIONS:A way of expressive your review in a simple recommendation. Please see the Recommendation System guide for full details.
AVERAGE RECOMMENDATIONThis is a value based on the number and type of recommendation images used. It ranges from 1 to 5, with 5 being the best. 'AR' has added to each rating to make it possible for you to search for each rating. The ratings are colour-coded.
PP SAYS:This is the Recommendation that Phillip gave the release. They are colour-coded.
MBs:Filesize in Megabytes. This is the approximate size of the file, to a maximum of 2 decimal places.
ESTIMATED PLAYTIME:This is the estimated playtime based on Phillip's initial playthrough. In the table, hover over each playtime to view the see the approximation. They roughly equal:
  • Very Short: Less than 15 minutes
  • Short: Between 15 to 30 minutes
  • Medium: Between 30 and 60 minutes
  • Long: Between 60 and 150 minutes
  • Extra Long: More than 150 minutes
  • Endless: Continuously spawning enemies
GAME:Displays which game the release was primarily designed for. This column is only displayed on the Play table view.
TYPE:Displays whether the release is a map or mod.
TAGS:This column is displayed in a very small font on purpose. They have been included to aid filter, rather than as an ordering device. For more information on Tags, please see the Tag Guide and to see a full list of tags, please see the Tags page.